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1. WTS 60d GTC 735m online now - in Timecode Bazaar [original thread]
Edited by: Dolor Tribuo on 17/12/2010 13:40:38 See topic.
- by Dolor Tribuo - at 2010.12.17 13:31:00
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2. Update game physics - in Player Features and Ideas Discussion [original thread]
I realise that this isn't how the game works, however as this the forum for features and ideas we would like to see, I am adding my two cents. Also the lack of up and down in this scenario would lead to some interesting views
- by Dolor Tribuo - at 2008.08.01 03:21:00
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3. Micro-Warp Drives - in Player Features and Ideas Discussion [original thread]
I quite like this idea, perhaps afterburners should have another 'type' to compensate for the loss of 'speed tanking' modules.
- by Dolor Tribuo - at 2008.08.01 03:15:00
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4. Update game physics - in Player Features and Ideas Discussion [original thread]
I am not sure, but this more then likely has been posted before. As space is a (virtual) vacuum, why do the ships 'bank' when turning around? This is a characteristic of planes flying through air. I realise the games physics percieves the ship i...
- by Dolor Tribuo - at 2008.08.01 03:09:00
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5. New Mining system - in Player Features and Ideas Discussion [original thread]
Just an idea, what about increasing the yield of the Hulk by say 50% but decreasing its cargo hold to that of one strip yield. This would negate macro miners as it would be difficult as hell to write a macro that has to switch ships to pick up t...
- by Dolor Tribuo - at 2008.07.04 04:07:00
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6. CCP: Inter-POS Traffic: Automated Haulers - in Player Features and Ideas Discussion [original thread]
I quite like this idea, just a couple questions: - How would you stop these haulers? By catching them or running them down? - Should they be set to run for a certain time scale then dock themselves at the POS ship man bay? - Could this be expande...
- by Dolor Tribuo - at 2008.06.17 04:02:00
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7. [issue] We want a dev response about a skill queue - in Assembly Hall [original thread]
- by Dolor Tribuo - at 2008.06.15 21:19:00
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8. Macro Miners are Here to Stay - in Player Features and Ideas Discussion [original thread]
Originally by: Reggie Stoneloader Large, profitable, war-deccable empire corps that run large-scale strip mining operations would enrich the game considerably, if you ask me. True however unless CCP can deal with the MM issue the cost...
- by Dolor Tribuo - at 2008.05.21 05:43:00
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9. Macro Miners are Here to Stay - in Player Features and Ideas Discussion [original thread]
First up, no I am not a macro miner. Second, all figures are hugely conservative. Third I am 'guesstimating' the market reaction. Here is a thought exercise: Let us say that 0.1% or 1 in a thousand people in eve are macro miners (MMĘs). Which me...
- by Dolor Tribuo - at 2008.05.21 04:30:00
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10. BPO/BPC shop, researching. Drones, missiles, ammo, etc - in Sell Orders [original thread]
I would like to order: All EW Drone blueprint pack BPO -> ISK$ 65 mil Perfect ME RIG complete set BPO -> ISK$ 145 mil Exploration Probe pack BPC x5 -> ISK$ 10 mil For a total of ISK$ 220 mil As this is above the ISK$ 100 mil barrier co...
- by Dolor Tribuo - at 2008.04.01 04:38:00
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11. Update physics - in Player Features and Ideas Discussion [original thread]
I am not sure, but this more then likely has been posted before. As space is a (virtual) vacuum, why do the ships 'bank' when turning around. This is a characteristic of planes flying through air. Have you ever seen real objects in space, they u...
- by Dolor Tribuo - at 2007.12.26 08:50:00
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